Too Human was a flagship title for the Xbox 360, billed as the first entry of a massive planned RPG trilogy and often spoken of in the same breath as Mass Effect. The final product left a lot to be desired and the other two entries never appeared. This week we’re examining why.
The game was in development as early as 1999 for release on PlayStation. It moved over to GameCube after developer Silicon Knights struck a deal with Nintendo, but finally landed on the Xbox 360 in 2008. It debuted to mostly negative reviews, including Game Informer’s, which garnered a surprising amount of heat towards our magazine from readers.
Andrew Reiner and Joe Juba, who talk about the strange circumstance of reviewing the game, join myself and Jeff Cork to chat about the ultimately failed attempt to launch a new gaming franchise. For our second segment, we go in blind on a game that came out way before Too Human.
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