After examining in depth the dungeons in the the Oracle games, The Wind Waker, and The Minish Cap, Youtuber Mark Brown examines the dungeons in The Legend of Zelda: Twilight Princess, making a case for both the series’ decreasing openness, and why that’s not always a bad thing.
Brown’s chief discovery is that almost all of the dungeons in Twilight princess use a central T-shaped design, wherein you walk up to a central hub area, tackle one spoke to your left, find an item that lets you venture right, then finish the rest of the dungeon. Although it’s a far cry from the original games’ more open-ended design, it allows them, according to Mark, to introduce some more complex ideas into this simple mix later on, such as the rotating staircase in the Lakebed Temple. Each dungeon also has a distinct personality, and the aesthetics of each are colorful and unique.
You can watch Mark dissect Twilight Princess’ dungeons in more depth below.