The Legend of Zelda: A Link Between Worlds is one of the best games in the series. Its dungeons have an interesting conceit in that you can tackle them in any order, which gives them (and the game as a whole) an appeal that had been missing from the series until the game’s release.
But that ability to tackle dungeons in any order affected the designs of the dungeons themselves. In his latest Boss Keys video, Youtubber Mark Brown breaks down how this change in formula made dungeons a bit simpler, since you didn’t have to implement multiple times in your solutions. However, most of the dungeons had a few interesting ideas up their sleeves, which meant they were still fun to navigate.
For more Boss Keys, check out our earlier posts on Brown’s series.